Tak: The Great Juju Challenge | |
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Developer(s) | Avalanche Software |
Publisher(s) | THQ |
Series | Tak |
Platform(s) | GameCube |
Release date(s) | NA September 19, 2005 EU September 19, 2005 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Tak: The Great Juju Challenge, a sequel to Tak 2: The Staff of Dreams, lets the player reprise the role of Tak, a shaman who uses magic to defeat enemies. Tak: The Great Juju Challenge features a new cooperative mode in which two players can solve puzzles together.
There are no reported problems with this title.
$16:9 Widescreen 04405904 3FE38E39 04405070 3FC00000
$16:9 Widescreen 0441187C 3FE38E39 04410FE8 3FC00000
The following AR code will make the game run at 60FPS instead of 30.
$60FPS [Nick Reynolds] 00468C70 00000001
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041F36C8 38600000 04448600 00000014 02448606 000001C0 02448608 000001C0 0244860C 00000010 02448610 000001C0
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Tak: The Great Juju Challenge since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
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